MGS V: The Phantom Pain “Is The GOTY 2015, Guaranteed”: Konami, Talks About Microtransactions, Franchise Future
Metal Gear Solid V: The Phantom Pain is scheduled to arrive on retail shelves on September 1, 2015. Although, few lucky gamers have already received their legit retail copy early, but instead of being a worry factor for Konami it has worked wonder and added to the hype surrounding the game. Today, Konami Marketing Executive Jon Edwards spoke to our friend at MCV about MGS V: The Phantom Pain’s microtransactions, future of the series and many other factors.
Firstly, Jon Edwards termed Metal Gear Solid V: The Phantom Pain as “the GAME OF THE YEAR, Guaranteed” and went on to explain how this game will re-write the meaning of Open World/Sandbox game:
“Basically, it is the most engrossing and stunning game of the year,” Jon said
“Anyone who has spent any amount of time with it has been blown away by its depth, scope and ambition. It is one of those games where people go: ‘I wonder if I can do this?’ and they inevitably can. Many games claim to be sandbox, open-world affairs, but Metal Gear Solid V does offer incredible freedom. Yes, there are missions, but it is truly up to you how they are tackled. When we have shown it to the press, the interesting thing is that they don’t discuss just the missions or what they played, but how they did it. You get people swapping different stories, and discussing how they beat certain elements.
“Every new Metal Gear Solid title has seen Mr Kojima moving closer to his vision of a game that can match his scope. The Phantom Pain sees ideas formed in the PSP title Peace Walker come to fruition, as [the player’s HQ] Mother Base is not only explored, but shown – and used to add a tactical bent to the game. While the open-world idea first hinted at in Metal Gear Solid 3: Snake Eater and then Metal Gear Solid 4: Guns of the Patriots is finally realized, with the game worlds boasting huge scale but incredible detail, too.
“It’s the game of the year – guaranteed.”
Jon also addressed fans concerns regarding future of Metal Gear Solid series considering the fact that MGS V: The Phantom Pain will close the loop on the 27-year “Solid” franchise, and Kojima leaving Konami after game’s release.
“Metal Gear Solid is a key Konami franchise,” Jon says. “The company has already committed to future iterations, which we look forward to.”
Last but not the least, Jon also clarified what exactly Microtransactions means in Metal Gear Solid V: The Phantom Pain and why gamers should not worry about it.
“They are a minimal part of the game, and merely a short cut,” Konami marketing exec Jon Edwards says. “The player recruits R&D people to create weaponry and expand their base. While the entire game can be played without using them, microtransactions are available to speed up the development process. They also come into play with the FOB (Forward Operating Bases) element, when players set up additional Mother Base outposts.
“Players can insure their base against attack in the multiplayer mode. Kojima Productions has merely added them as shortcuts, but have always stressed that the game can be completed without any cost to the player.”
You can read the full interview here.